Nearly two decades ago, Final Fantasy Tactics pushed the franchise in a bold new direction, a dramatic politically-charged strategic RPG. To this day, Tactics remains one of the most beloved entries in the hallowed franchise, and it’s a testament to the strength of the story and writing that many people still talk about it as one of the most thematically ambitious games ever made. Its themes of inequality and social structure had a shockingly timely message in 1997 — but that’s a message that feels more important in modern day. “At the time, between the 1980s to early 1990s, stories in games were mostly about ‘good versus evil’, where heroes defeat demon lords who threatened world peace. Since I was a student, I’ve always loved historical plays and tragedies, such as those written by Shakespeare,” Final Fantasy Tactics creator and scenario writer Yasumi Matsuno tells Inverse, “It was during that time that I felt that these techniques commonly employed in movies and novels could be brought into games, and I was convinced that this was a chance to expand the possibilities of storytelling in games.” Despite its legacy, Final Fantasy Tactics has languished in obscurity for years, with no way to play the game outside of an original PS1 copy or one of the PSP remake, War of the Lions. With The Ivalice Chronicles, Tactics is finally coming back — giving an entirely new generation the chance to experience one of the most influential RPGs ever made. Inverse had the chance to talk to Matsuno and director Kazutoyo Maehiro, learning about the game’s lasting legacy, narrative themes, and a potential future for the beloved spinoff. |